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Hi all.
Apologies if this is a daft question but i’m new to FMOD.
While setting the play count for my Sound Definition to 0, I am expecting the sound to loop an unlimited number of times. This is not the case and instead it is acting like a one-shot. Is there something I have missed ?
I’ve attached a pic so you can see the rest of my settings.
Cheers

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Figured it out, spawn time was set to 0.

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If you’re just looking for looping behavior without any of the additional features of spawning, you can assign the sound a loop count and non-oneshot behavior in the sound instance properties window. To access this window, navigate to the sound instance in the event editor, then right-click on it and select ‘Sound instance properties…’

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[quote="Joseph Harvey":3bpnfov5]If you’re just looking for looping behavior without any of the additional features of spawning, you can assign the sound a loop count and non-oneshot behavior in the sound instance properties window. To access this window, navigate to the sound instance in the event editor, then right-click on it and select ‘Sound instance properties…'[/quote:3bpnfov5]

Thanks

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