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The audio programmer sent me an email saying he received an error message in Unity displaying "Media ejected while reading." Any idea what may be causing this? (We’re using the Unity/FMOD beta.)
Here is what he is getting:
There’s a mismatch in error codes between the C# wrapper and native code. The error is actually ERR_FILE_NOTFOUND.
The wrapper will be updated in the next release.
Ah, got it. Thanks!
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