I have the .fev and .fsb files from an old MMO, which was shut down back in 2012. I am trying to recover music and sound effects from the banks, which I found out were in the files installed on the users computer, not on the server. Basically what I need to do is get sound back out of the .fsb files.
I need to know
1) if this is in any way possible
2) If I can use the FMOD tools to open them, or if I could make a simple program just for playing these and how to do so(I know my way around a computer, but I don’t know what I would need to do to make it, so I would need a good walkthrough)
3)If I could integrate the .fsb/.fev files into Panda 3d or Unity, both of which SAY they have support for FMOD.
I can get the .fev files to open in Fmod Event Player, or alternately Fmod Sandbox. When I try to play the event though, it says FMOD Error (25): Unsupported file or audio type. This leads me to think that part of the sound files needed to play the bank might have been stored on the server, it would be great to know if that’s a possibility.
Also, I was told the banks might be encoded. Is there any way around that if they are?
Thanks for any help you can give me.
- majobeza asked 3 years ago
[quote="majobeza":2pm7b28h]I have the .fev and .fsb files from an old MMO, which was shut down back in 2012. I am trying to recover music and sound effects from the banks, which I found out were in the files installed on the users computer, not on the server. Basically what I need to do is get sound back out of the .fsb files.[/quote:2pm7b28h]
It’s theoretically possible.That said, the most important obstacle you face is a legal one. The audio assets of a game are subject to copyright; You should therefore seek legal advice and obtain the permission of the copyright holder (typically the developer or publisher of the game) before using their content in another project.
[quote="majobeza":2pm7b28h]Also, I was told the banks might be encoded. Is there any way around that if they are?[/quote:2pm7b28h]
For the same reasons, we won’t help you circumvent any encryption the banks may be subject to; After all, he primary purpose of encrypted sound banks is to stop users from being able to use a game’s audio assets in their own projects without the cooperation of the copyright holder.
[quote="majobeza":2pm7b28h]3)If I could integrate the .fsb/.fev files into Panda 3d or Unity, both of which SAY they have support for FMOD.[/quote:2pm7b28h]
Not without the programmer’s report file generated when the project was built, and you’d need to contact the MMO’s developer to obtain that.
As you can see, our position is that if a game’s copyright holders want to make their audio assets available to the public, it’s up to them to do so.
Assuming that you do gain permission to reverse-engineer the game’s audio assets, our tools are designed to do the opposite of what you want; We assume that our users already have access to their audio assets in non-bank form, and want to encode them into banks to be used in their game. However, there are Google-able third-party tools that can extract FSB files that should do what you want.
I understand the copyright issues, and the purpose of the encryption being to protect copyrights. I am not planning to incorporate these sounds into any published project of mine, I would just like to be able to listen to them, for "old time’s sake". I was a beta tester in the game, and I was pretty upset when it closed.
Most of the music is on youtube, presumably converted from the files, but it might have been converted into audio from screen captures. Either way, no objections from the company have been raised. Also many attempts to remake the game were put in place, and while not supported by the company, they raised no legal objections at all, so I don’t think they are too concerned, since they even allowed minor hacking as long as it didn’t interfere with others play experience.
My main purpose in trying to get these converted is to try to find a music track that was replaced in game early on, and is not on youtube or anywhere else. I understand the possibility that it’s not still in the files, but when opening the .fev files I saw a lot of sound effects labeled like "Sound Effect_OLD", so I think there’s a shot.
At this point I really just want to know if it’s possible, because I’ve been trying for a long time now and I haven’t figured it out. Whatever information you can give me would be great, but I understand if you can’t help me without my getting formal permission from the company. Even if you can’t tell me how to do it, could you at least tell me if it’s [i:324pp4ks]possible[/i:324pp4ks] to do it with the FMOD programs or not? It’s kinda driving me crazy trying to figure it out.
- majobeza answered 3 years ago
[quote="majobeza":3mi2x0sf]Even if you can’t tell me how to do it, could you at least tell me if it’s [i:3mi2x0sf]possible[/i:3mi2x0sf] to do it with the FMOD programs or not? It’s kinda driving me crazy trying to figure it out.[/quote:3mi2x0sf]
It’s not possible with our tools – like I said, our tools are designed to do something very different. You’d need some kind of [url=http://aezay.site11.com/aezay/fsbextractor/:3mi2x0sf]third-party tool[/url:3mi2x0sf] to do it.
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