I’m using sustain points in an event. I can use EventInstance::getCueByIndex(0,&mycue) to get the first cue and this seems to be able to trigger the progress of the event passed the sustain point. But where are the names for cues specified? In FMOD Studio the name of the the cue is "A" but passing "A" as the cue name returns error 40 ("An invalid parameter was passed to this function").
- martinrobinson asked 3 years ago
Please login first to submit.