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I get the following run-time error on Android:
[b:1ij6vlmf]Could not detect floating point hardware, cannot continue.[/b:1ij6vlmf]

The problem only occurs with Release builds.
Debug builds run fine with this log message:
[b:1ij6vlmf]Detected Neon instruction support, will use Neon optimized mixing and resampling.[/b:1ij6vlmf]

Release log:
[code:1ij6vlmf]
10-19 20:14:12.279: I/fmod(24027): FMOD: FMOD_OS_Init : Could not detect floating point hardware, cannot continue.
10-19 20:14:12.279: I/fmod(24027): ../../src/fmod_systemi.cpp(5832) : FMOD error (52) : Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii).
10-19 20:14:12.279: I/fmod(24027): FMOD: Debug_OutputTrace : ../../src/fmod_systemi.cpp(5832) : FMOD error (52) : Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii).
[/code:1ij6vlmf]

Debug log:
[code:1ij6vlmf]
10-19 20:15:07.199: I/fmod(24196): FMOD: FMOD_OS_Init : Detected Neon instruction support, will use Neon optimized mixing and resampling.
10-19 20:15:07.264: I/fmod(24196): FMOD: SystemI::init : Set up software engine
[/code:1ij6vlmf]

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Thanks for the bug report, I’ve done some investigation and it appears this is an issue with the Android NDK. Thankfully it has been fixed, it’s just a matter of us updating our build machines to the latest version. This will be corrected for our next release.

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