It seems like use "guid"in FmodAsset.cs is take problem like this:
Unable to parse file Assets/FMODAssets/Hero01_Hurt03.asset: [found unexpected end of stream] at line 16
FMODEditorExtension:ImportAssets(IEnumerable`1) (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:340)
FMODEditorExtension:RefreshEventList() (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:156)
when setting unity=>Edit=>Project Setting=>Editor=>Asset Serialization="Force Text"
- sin asked 5 years ago
That issue is fixed in the latest version of the integration. If you download the latest version from the website FMODAsset.guid was renamed to FMODAsset.id to resolve this issue.
http://188.8.131.52/download/fmodstudio … itypackage[/quote:3ovqmxr3]
Yep,It’s fixed 😀
- sin answered 5 years ago
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