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It seems like use "guid"in FmodAsset.cs is take problem like this:

Unable to parse file Assets/FMODAssets/Hero01_Hurt03.asset: [found unexpected end of stream] at line 16

UnityEditor.AssetDatabase:CreateAsset(Object, String)
FMODEditorExtension:ImportAssets(IEnumerable`1) (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:340)
FMODEditorExtension:RefreshEventList() (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:156)

when setting unity=>Edit=>Project Setting=>Editor=>Asset Serialization="Force Text"

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Hi sin,

That issue is fixed in the latest version of the integration. If you download the latest version from the website FMODAsset.guid was renamed to FMODAsset.id to resolve this issue.

http://52.88.2.202/download/fmodstudio … itypackage

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[quote="peter":3ovqmxr3]Hi sin,

That issue is fixed in the latest version of the integration. If you download the latest version from the website FMODAsset.guid was renamed to FMODAsset.id to resolve this issue.

http://52.88.2.202/download/fmodstudio … itypackage[/quote:3ovqmxr3]

Yep,It’s fixed 😀

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