0
0

Hello there,

I’m working in a game and try to achieve a perfect 3d sound but I’ve a question:

Samples are stereo and when I play a 3d event , It seems that fmod adds the left and right channel in only one… is that it ?

I think that the stereo files sound better, so I should better keep them in stereo or should I convert them in mono to obtain a better placement ?

I added the 3d Speaker spread effect to the layer, and setted it to 20+-.. the result is not so bad…

So what will be the best way for 3d sound ? Mono files or Stereo files ?

  • You must to post comments
0
0

mono is more efficient, you can use stereo sounds that are either collapsed (L and R) into a point source, or spread a little bit, like you found with the 3d speaker spread effect.
It depends on your environment and events, i would use mostly mono , then use stereo for a few key event sounds like ambience or an important object that you want to sound beefier.

You can also use 3d speaker level to morph a sound from 3d to a 2d pan (speaker levels set with the 2d speaker level properties) and do things like make it change based on distance, ie a (distance) parameter, which controls the 3d pan level, and can make your sound more ‘2d’ the closer it gets to you, and more 3d the further away it gets. This is great for volumetric type sounds.

You can also combine 3d speaker spread with 3d pan level to create more interesting effects

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.