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I tried searching the forum for issue regarding this, but came up none.

I would like to know if Play Percentage or Weighting plays any role in the order of or priority in playing sound file if the play mode is set to Shuffle / Shuffle Global. If so, how? I was just wondering if a higher play percentage would mean that the priority in selecting a sound file to play would be higher (as in it would be played first before the others).

Thanks.

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As you may have guessed, play percentage and weighting have no effect on priority when using the Shuffle and Shuffle Global selection modes.

You may be able to get the behaviour you want by using "Random No Repeat" mode; What exactly do you have planned?

Unfortunately, with a few exceptions, Designer’s interface doesn’t clearly indicate the interactions between different properties. This is due to the design philosophy we used when Designer was under development, which was that users value property visibility, consistent layouts and flexibility of workflow over other concerns. We’ve subsequently come to understand that the distractions of a cluttered interface make it worse than the alternatives, particularly for new users; For this reason, Studio’s interface is more reactive, cleaner, and easier to read, while still providing similar functionality. We recommend you try it out sometime.

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Thank you for the clarification. In the future we might look at using Studio, but as it is our engine is using Designer. Our designer (I’m actually the coder) and I decided to use Shuffle because we wanted to make sure that all of the sound files in the sound def are played over time (as what we have understood from the manual). We tried Random No Repeat, but it didn’t deliver very well for our game, so we decided to change to Shuffle/Shuffle Global instead. So far the result is satisfactory, but I was wondering if we could determine the priority of selecting which sound files to play. No biggie, though. And thanks :)

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