I got this error when playing a sound.
"Error trying to allocate a channel."
I used the FMOD_CHANNEL_FREE.
I found that the sound played normally if the System::playSound method was called right after the System::createSound,
but the error occurred when i called the System::playSound in the touch event.
And It is worth mentioning that the source worked well on win32, but when i copy the source to IOS, the error has occurred.
I could not find any information about this problem with google.
If anyone knows something about this, please give me some advise, thanks.
- zero_free asked 3 years ago
Sorry late to reply this.
Recently I had reconstructed my source code and the problem has disappeared.
I have no idea about why this error occurred and disappeared,
and I can not make the error happens again.
Thank you all the same, and sorry for troubling you.
- zero_free answered 3 years ago
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