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Just found out that FMOD does not like files with the number symbol (#) in it’s title. You can drag and drop a file with a # symbol in it’s name (e.g FLASH #16.wav) into an audio track within an event and you can import it into the audio bin, but you will not be able to drag the file from the audio bin to an audio track. you will get a failed to import message every time. No I go to rename all my wooshes, flashes etc… ๐Ÿ˜• ๐Ÿ˜ก ๐Ÿ‘ฟ ๐Ÿ˜†

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Thanks for the bug report. I have managed to reproduce the issue and have put it a fix. It should be available in our next release.

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