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I’m coding using FMOD and my sound designer gave me the .bank files. I just can’t figure out from the example code how I’m supposed to find the file to load.

I’m using Cocos2dx so I’m working with c++.

I’m super new to FMOD so sorry if this is a stupid question.

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You should be able to just pass the path of your bank file to System::loadBankFile(). If that doesn’t work, can you give us some more details on your situation? Perhaps I’m missing something.

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