For doppler to function you need to enable it in FMOD Studio for a particular event. At runtime you need to use EventInstance::set3DAttributes and ensure you specify a velocity. The default expected units are meters / meters per second.
- Indeed that seems to be required, but where do you turn on Doppler in FMod Studio for an event? It seems you must do it in FMod Studio rather than runtime (I too have no Doppler for events, while they work with low-level sounds).
- The doppler switch is in the event macros tab for each event, it allows you to turn it on or off.
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[quote="brett":37yze40e]Are you talking about scaling it? Its currently automatic based on how fast the listener and the object is moving in the game at runtime.[/quote:37yze40e]
i create a sound with some 3D efffects such as Distance, Direction and Elevation, do i hear doppler effect when i turn Distance control in FMOD Studio?
- brian_zhao answered 3 years ago
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