I just migrated from FMOD Ex to FMOD Studio’s low level API (which was a super easy process, thanks for keeping the API so similar).
My project uses generated MIDI files with a custom DLS (for a consistent sound on all platforms). Since migrating to FMOD Studio, there is a pop at the start of many notes. (For what it’s worth, I don’t hear this popping when I use the default Windows DLS; but my DLS worked fine before, in FMOD Ex, so I’m not convinced there’s anything wrong with it.)
I’m attaching a zip file with two versions of a test app to demonstrate the difference between FMOD Ex and FMOD Studio in this regard.
- dphrygian asked 3 years ago
I just found that some other pops in my game (not related to MIDI files) were caused by Channel’s setVolumeRamp defaulting to true, which is a new (and in my case, undesired) behavior since FMOD Ex.
I’m completely guessing here, but I wonder if this is related. The popping on the MIDI note attack could be due to ramping down the volume from 1.0 to the target velocity, when I want it to be immediately slammed to the target value?
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