I haven’t been working with FMod for long but I’ve been experimenting with inverse, linear, and custom rolloff for playing my 3D sounds. I’ve been wondering about using linear square rolloff but the docs don’t really describe what the expected behavior should be.
I only need a quick explanation of the expected behavior and any help is welcome!
- MBeazley asked 3 years ago
- You must login to post comments
Please login first to submit.