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My app, which uses MOAI, crashes in a libvorbis related function on iOS. It appears that MOAI links libvorbis already with untz the other sound engine and seems to conflict with FMOD. I am guessing FMOD uses libvorbis internally and because methods are statics, there seems to be a problem at runtime.

The problem does not happen on OSX because FMOD is a dylib. On iOS, it’s a static lib file linked at compile time.
How can I fix the problem?

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Hi,
We have a fix for this which we just ported from FMOD Ex, but it looks like it missed the 1.03.04 release, we’ll aim to have it in 1.03.05

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