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I make a 3D test in a sample,I find it work well , So I can feel sound changes if I put in different listener position.
But I find a trouble and can’t solve it. When the listener is in small distance left side of the sound source, I feel the sound is almost all come form left ear. I want the left sound is just a little big than right sound, how can I do it ?

I use FMOD_3D_INVERSEROLLOFF mode,the min distance is 30, the max distance is 10000,
FMOD_System_Set3DListenerAttributes(Reallistenerpos,NULL,NULL,NULL);
FMOD_Channel_Set3DAttributes(NULL,NULL);

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FMOD_Channel_Set3DPanLevel

[quote:32ge7yny]level

1 = Sound pans and attenuates according to 3d position. 0 = Attenuation is ignored and pan/speaker levels are defined by Channel::setPan, Channel::setSpeakerMix, Channel::setSpeakerLevels. Default = 1 (all by 3D position).[/quote:32ge7yny]

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[quote="peter":1t9ti8l4]FMOD_Channel_Set3DPanLevel

[quote:1t9ti8l4]level

1 = Sound pans and attenuates according to 3d position. 0 = Attenuation is ignored and pan/speaker levels are defined by Channel::setPan, Channel::setSpeakerMix, Channel::setSpeakerLevels. Default = 1 (all by 3D position).[/quote:1t9ti8l4][/quote:1t9ti8l4]

it works!
Thank You Very much! 😀

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