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Hello,

I’m encountering an error where Unity is reporting I have more than 1 listener in my scene. Here is the error which is reported:

[quote:fgv35rs6]Too many listeners
UnityEngine.Debug:LogError(Object)
FMOD.Studio.UnityUtil:LogError(String) (at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:58)
FMOD_Listener:Initialize() (at Assets/Plugins/FMOD/FMOD_Listener.cs:120)
FMOD_Listener:OnEnable() (at Assets/Plugins/FMOD/FMOD_Listener.cs:19)
UnityEngine.Transform:set_parent(Transform)
HutongGames.PlayMaker.Actions.SetParent:OnEnter() (at Assets/Imported/PlayMaker/Actions/SetParent.cs:38)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:Start()
PlayMakerFSM:Start()
[/quote:fgv35rs6]

As far as I can tell I only have 1 FMOD_Listener script attached to my camera. I occasionally transition the camera between game objects, re-parenting it from one player object to another. This seems to work fine in some situations, but in one particular situation it regularly causes a crash.

I’m sorry I can’t give more information. I just wondered if there were any known issues with re-parenting FMOD_Listeners. Or whether I was missing a necessary step.

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Hi HiFiHair,

I haven’t seen that before, please send a project which reproduces the issue to support@fmod.org and I will take a look.

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