Hello everyone！I use Fmod in the Ogre. And I want to judge the sound file is finished playing! So i use the function named ‘isPlaying’ in the Fmod Library.But the function always return ‘FMOD_ERR_INVALID_HANDLE’.Please help me! Thank you! I have the following code in step:
channelIndexTemp = *Channelndex;
float tempTime = GetSoundLength(channelIndexTemp);
result = system->getChannel(channelIndexTemp, &channel);
if (result == FMOD_OK)
result = channel->isPlaying(&isPlaying);[/code:2rouy3wx]
The value of ‘isPlaying’ is always ‘false’.
- anthony091527 asked 3 years ago
I have moved your question out of the Unity integration subforum, into the main Studio forum.
In response to your question, it is common for isPlaying to return INVALID_HANDLE, once the channel stops playing it will go invalid quite shortly after. Just treat that error as the same as isPlaying returning false.
- Guest answered 3 years ago
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