I’m wondering if anyone can help me out here. Long story short, I’m looking for a way to call a function every time a beat is detected in an event. The documentation is vague, to say the least. I have a tempo marker in my event which the documentation leads me to believe is the right direction but I have no idea how or even if I can load it into Unity. I’ve tried following tutorials such as [url=http://katyscode.wordpress.com/2013/01/16/cutting-your-teeth-on-fmod-part-4-frequency-analysis-graphic-equalizer-beat-detection-and-bpm-estimation/:290hoxcs]this one[/url:290hoxcs] but alas the code is old, not for FMOD Studio and uses functions unavailable to me.
If anyone has any ideas I’d be very glad to hear them =)
- Trumkey asked 3 years ago
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