I just updated my FMod Studio version to the latest build without realizing that the banks would be incompatible with the current Unity Integration version. Do we have an ETA on the Unity Integration update as I’m now in a bit of a pickle not being able to work in Unity until this is sorted.
- DreamHarvest asked 4 years ago
Just posting an agreement to the above poster. I had another question, but I’m removing it because I am hoping that the new features in 1.04 will allow me to get something specific going with Unity. But until this is resolved, I can’t work. Hope it gets resolved soon!
- jmora answered 3 years ago
Thanks and no worries, had a feeling the update might be this week, doesn’t matter too much now anyway, my main work mac decided to blow up over the weekend and my backup systems are too underpowered to run our current project so I’m on hold until things get fixed 😥 . Thanks for the update though, much appreciated.
Sorry no change log yet, here is a short list of some of the changes:
changed UnityUtil.to3DAttributes to take an optional rigidbody as the second parameter – this is to prevent the overhead of retrieving it from the gameobject
changed FMODListener and FMODStudioEventEmitter to cache their rigid body at startup – performance optimization, note that if you’re programmatically adding/removing rigid body from a GameObject using a FMODStudioEventEmitter the rigid body wont get updated any more.
updated wrapper and binaries (DLLs) to 1.04
changed FMODListener and FMODStudioEventEmitter to set their 3D position before starting to prevent possible glitch on start up
updated C# wrapper
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