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hello.

example "geometry" from FMOD Ex compiled with FMOD Studio, function [i:2fi07ufv]System::getCPUUsage[/i:2fi07ufv] shows that the geometric engine loading is zero, all occlusions is work. FMOD Ex were in few tenths percent

it is a consequence of some optimization or this is error?

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Ok currently the geometry system is not threaded like it was in FMOD Ex. This will probably be rectified soon but the geometry overhead is directly part of the ‘update’ figure in getCPUUsage right now.

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this has been fixed, and the geometry system is back in a thread. should be out for 1.04.03

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Thanks, can not wait the new version 😉

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Hi ,
I think you’re probably right that there’s a problem, i’ll check this out for the next release, it sounds like a bug.

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