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Hi, I’ve just started to playing around with fmod and unity. I have an event with a loop region that plays when a button is held down. Now when the button is released I call for the event instance to stop, but it sounds awkward when it stops in the middle of a loop, and I usually get an ugly click sound. Is there anyway to get it to stop only after the current loop has finished? Or is there some better way to make a constant firing sound (like a machine gun), for example playing oneshots over and over?

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There are a couple of ways to achieve this, one way would be to set a parameter condition on the loop region, when the gun should stop shooting, adjust the parameter and the timeline cursor will continue to the end of the timeline.

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Ah cheers. That did the trick.

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