Hi, I’ve just started to playing around with fmod and unity. I have an event with a loop region that plays when a button is held down. Now when the button is released I call for the event instance to stop, but it sounds awkward when it stops in the middle of a loop, and I usually get an ugly click sound. Is there anyway to get it to stop only after the current loop has finished? Or is there some better way to make a constant firing sound (like a machine gun), for example playing oneshots over and over?
- thehoward asked 2 years ago
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