0
0

Hey, I’m having an issue loading a bank in the Unity integration with version 1.04.02.

I can load the sounds into Unity and play them in the editor. I have a bank called Master Bank.bank that is loaded into the streaming assets folder. However when I start the game in fmod debug mode I get the following set of errors:

[code:268v39jq]Load Master Bank.bank
UnityEngine.Debug:Log(Object)
FMOD.Studio.UnityUtil:Log(String) (at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:52)
FMOD_Listener:Initialize() (at Assets/Plugins/FMOD/FMOD_Listener.cs:140)
FMOD_Listener:OnEnable() (at Assets/Plugins/FMOD/FMOD_Listener.cs:20)[/code:268v39jq]

And then:

[code:268v39jq]bank load: failed!!
UnityEngine.Debug:Log(Object)
FMOD.Studio.UnityUtil:Log(String) (at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:52)
FMOD_Listener:loadBank(String) (at Assets/Plugins/FMOD/FMOD_Listener.cs:34)
FMOD_Listener:Initialize() (at Assets/Plugins/FMOD/FMOD_Listener.cs:141)
FMOD_Listener:OnEnable() (at Assets/Plugins/FMOD/FMOD_Listener.cs:20)[/code:268v39jq]

Then sound refuses to work and throws not found exceptions every time I try to play something. Am I screwing something up?

  • You must to post comments
0
0

Hi msilver,

Can you send an email to support@fmod.com along with the bank file that is causing the problems? We will take a look and work out what the problem is.

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.