After FSOUND_Close, my app did an FMOD_Init with different a different output (no output, non-realtime) and sample rate (11025 vs. 44100).

All seemed to be well until I tried to play a stream. This resulted in the error that FMOD_Init had not been called, even though FMOD_Init had returned a “true” response.

I got around this by unloading and reloading the dll between the FMOD_Close and subsequent operations.

I thought you ought to know, and hope you have a more elegant solution to this.


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