When using FSOUND_OUTPUT_NOSOUND_NONREALTIME as output mode and polling
the FMOD mixer with FSOUND_Update() how many milliseconds of sound is mixed per
call to FSOUND_Update()? I realize that this may depend on choosen settings; if that
is the case, how may number of milliseconds of sound mixed per poll be calculated?
The documentation states that ‘This function will also update the software mixer’,
however I need to know how much sound is mixed per call, since my app is
running at a fixed framerate.

Please accept my apologies if I’ve missed something obvious.

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