I have a problem running FSOUND_Stream_Stop() when it is called from a SynchCallback. The CPU usage is almost 100% and i have to reset my PC.
I believe that using PostMessage (asynchronous call) may solve the problem but i feel this would be ugly 😕 .
I tried to find a clue in this forum but i didn’t find anything.
Here is the minimal code to reproduuce the problem easily:
signed char SynchCallback(FSOUND_STREAM stream, void *buff, int len, int param)
CTest *x = (CTest) param;
st = FSOUND_Stream_OpenFile("bla bla bla", 0, 0);
I wish that brett is in a good mode
- monem asked 16 years ago
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