oh i found the problem.
It was someting quite else not related to this . 😳
sorry and thx again.
but it is interesting that FSOUND_GetError() give back 14 (FMOD_ERR_INVALID_PARAM) if you call it after the open func.
(thats what confused me) even in the stream – example program.
(if you call FSOUND_GetError() also on an valid sample pointer you can see it).
many thanks again.
You are quite right….
in the stream sample it works very fine.
without any problem.
But on my app not.
I allways get the err FMOD_ERR_INVALID_PARAM, if I try to load a stream into hardware (no problem with FSOUND_2D). 😮
any suggestions what could be wrong with my app?(there are no problems with 3d-samples)
it was looking like i have to use FSOUND_FORCEMONO to me too.
but then i get the error FMOD_ERR_INVALID_PARAM. 😥
actual_stream = FSOUND_Stream_OpenFile(fname, FSOUND_HW3D|FSOUND_LOOP_OFF|FSOUND_MPEGACCURATE|FSOUND_FORCEMONO,0);
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