Midis are events base, there are no sample data so a software mixer respond to these event according to midi specification and try to generate sample data though patches (like for the gus) or by generating raw data (then sent to the soundcard)
If you want something more explanatory, try [url=http://www.onicos.com/staff/iz/timidity/:2xlazwe0]Timidity++[/url:2xlazwe0], a more advanced software midi to wav rendering than Wingroove, it is opensource though you can learn a lot from it
I think Fmod 4 will use standards patches like soundfonts or gravis ultrasound patches so we get a crossplateform midi player, it is just a assumption
Go to this [url=http://www.agnula.org/documentation/dp_tutorials/midi/:m7jffhp0]site[/url:m7jffhp0] to learn more about how Timidity works 😉
I’m not sure how the MIDI will work. Will I still be able
to use my own drivers for midi or what? I use WinGroove
drivers because they are the best I have seen. It turns crappy
MIDI into nice MIDI. Does this mean that FMOD will decode and
play MIDI or will drivers?
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