There must be something wrong in my code but a sample with a default priority of 1 seems to steal my channel with priority 200 looping another sample. Can/should this happen?
I manually use channel 0. Before calling FSOUND_PlaySound for the sample with priority 1 (as returned by FSOUND_Sample_GetDefaults) a call to FSOUND_GetPriority(0) returns a channel priority of 200 (as is the default priority of the sample that currently loops on channel 0). Nevertheless FSOUND_PlaySound(0, sample) succeeds and steals the channel.
Any idea? More info needed?
- Sascha asked 15 years ago
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