ok, made a car engine sound, with FSOUND_SetFrequency etc, got the effect i wanted(higher freq when moving forward).
now for the problem, when I loop the car sound i get a “stop” which i dont want. This happens when the sound stops, and starts again with fmod looping.
the sound is correctly done, loops correctly with soundforge.
how do i get around this problem? any ideas?
i was thinking something with FSOUND_Sample_SetLoopPoints …
- danno asked 15 years ago
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