Home » Questions » CDDA Causes a Crash on a Call to 'FSOUND_Stream_Stop'
I have CDDA begin playback and it runs normally until I make a call to ‘FSOUND_Stream_Stop’, then the program crashes. Any ideas on what may be causing this?
shouldn’t you be using fsound_cd_stop?
No, because I’m using an ‘FSOUND_Stream’ to play back CD Audio digitally. ‘FSOUND_CD_Stop’ is for analog CD playback.
Does the CDDA example work ok? Sounds like something in your code that’s causing the problem. Can you post the code that’s causing the crash?
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