There are topics here that are somewhat close to what I want to do, but I’ve tried many things and they aren’t giving me the results I want. I’ve looked at all the examples that come with fmodce, but it’s not evident to me as to how I would implement realtime analysis.

Anyways, I’d like to record a stream coming in from the microphone and then be able to analyze it, but not actually have it play out of the speaker. I’ve tried recording, then playing and keeping a distance between the cursors (like the win32 record sample), but it gives me a huge amount of feedback. I assume that I have to somehow memset the output to 0 somewhere, but I don’t know where.

What would be the easiest and simplest way to get a realtime stream for analysis, while not actually playing it? Should I use DSP or a Windows Timer? Is there sample code I could look at for this? What kind of latency can I expect from doing this?


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