i have some noise (like “krr”) when samples just begin to play and only for objects moving very far. (closer objects sounds perfect).

in my scene :

i have a lot of sounds playing
i update position and velocity for each objects and for the listener
i use min max distance with default doppler, rolloff etc..

i have tested with max_distance = 0.0. (with min=100)
and all sounds do the noise “krr” (the same with far objects when max_distance = 1000.0)
maybe that can help
(given values are my default values)

any help ?

sorry for my poor english, i hope you’ll understand me…

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