Could anyone explain what happens when FSOUND_Init is called? My game drops from 40 fps to 25 fps instantely after it is called. The fact I find weird is that I am not playing any sounds…

I’ve been trying different bitrates, mixersettings etc but to no avail… The device we are working on is running WinCE 4.2 on a 400 Mhz Arm9 processor.

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