No, my fmod-based application doesn’t function properly if i set the sample rate above 48k… or at least 88k and 96k don’t work.
I’m not sure if it’s just the MOD playback, or the entire system that doesn’t work, but it destabilizes my entire game engine.
Just a little question: can you hear the difference between 96khz and 44khz?
I can understand recording at 96khz is better when you have to perform some mixing and effects on it, but for a final output I doubt you can hear the difference between 96 and 44 khz.
(At least I doubt I would be able to hear the difference)
- Adion answered 15 years ago
In fact, humans can’t really hear a difference between 48/96, professionnals continue record at 96 Khz BUT they also use 24 bits for the sound processing (it seem that the sblive and the audigy have a 20 bits output DSP), wich here, improve the sound.
Alright, here’s why:
Module files sound 2x better at 96khz than they do at 44khz.
Find a soundcard with support for both, and play some modules at both frequencies. They DO sound better, mainly because of the drastic changes that are generated by the stopping/starting/looping of samples.
And I admit, one of my hobbies is sound editing/mixing in Pro Tools
<font size=-1>[ This Message was edited by: Janus on 2001-12-08 00:51 ]</font>
<font size=-1>[ This Message was edited by: Janus on 2001-12-08 00:52 ]</font>
Please login first to submit.