Plugins are loaded using the FMOD Settings panel. See http://www.fmod.org/documentation/#content/generated/engine_new_unity/settings.html
You also need to copy the plugin files into the correct plugins folder (plugins/x86_64, plugins/x86, etc) in your Unity project and set up the Unity asset properties.
The plugin files can be found in the FMOD Studio installation folder. (c:\program files on windows, or applications on Mac) If you want the Mac plugin files you will have to download the Mac version of FMOD Studio or download the API installer which contains the source of the plugins to build yourself.
If you get an error message, can you post the contents, otherwise we cannot help you.
Hi! thanks for the answer.
The problem is that I’ve already tried to copy the plugin, but Unity gives an error and doesn’t allow me to load it. The plugin I want to use comes with FMod, it’s not anything out from your the software.
I would like to know where are the files (.dll I guess?) I need to copy, and what about Mac, where are the plugins for Mac? If you could go a little deeper in the explanation, would be great.
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