Answered
0
0

I am trying to make use of FMOD.Sound.getName so that every time a looping FMOD event plays a new sound from either a ‘multi sound’ of ‘scatterer sound’ module , I can access the name of the the specific audio file that is triggered.

Does anybody know if this is possible? It looks like it is, but my coding isn’t up to scratch so can’t figure out the correct way to come at it.

If this is not possible, it would be really useful to know what kind of information I can access with FMOD.Sound.getName, and how exactly to implement that…

(I am working in C#)

Thanks.

  • You must to post comments
Best Answer
0
0

Check this following change

1.08.03

  • Studio API – Added FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED and
    FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED for when an event
    plays sounds. Sound names will only be available if
    banks have been re-exported in FMOD Studio 1.08.03 or later.
    See the music_callbacks example for demonstration.
  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.