How do I use FMOD in C# without UE or Unity?

Hello everyone,

I’m a beginner and fairly new to the world of programming. I recently completed a C# beginners course from Microsoft and I’m trying to be a little creative with the projects I build. I also discovered FMOD studio a while back and have been fiddling with it to try to understand how it works, and it’s amazing!

I have a question, I would like to know if there’s any way through which I can use FMOD studio events which I build with parameters in FMOD studio and use them in C# to play the files with codes to change the values of the parameters. I’ve already tried searching this up but can only find information relevant to the use of FMOD in Unity.

Maybe something like this already exists and I’m not aware. If there already are examples or some documentation, I’d greatly appreciate it if you could point me in the right direction.

Thanks

We include the C# wrapper files with the Windows API download.

This is made to be a straight wrapper with almost identical functionality as the C++ API’s.
So the standard docs will still be relevant:
https://fmod.com/resources/documentation-api#/

At this point we don’t have any specific examples for C# outside of Unity, but you should be able to use the Unity integration as a guide.
https://fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/script_example_basic.html#/

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