Snapshots can be used the same way events are. Create an instance that you can play, pause and stop.
CreateInstance will return an instance using the string you pass it. From there you can call start and stop to use it. Don’t forget to attach it to the game object if needed.
snapshot = FMODUnity.RuntimeManager.CreateInstance (“snapshot:/cave_reverb”);
FMODUnity.RuntimeManager.AttachInstanceToGameObject(snapshot, Transform, Rigidbody);
snapshot.start();
I understand that i can use the snapshot, like and instance, but, my snapshot, use 4 audio files, thaer are in 4 different events and in 4 independent groups, because the fmod not allow to agroups audiofiles or audiotracks, only events.
So, i want to mix this four tracks with differents volumes in my scene in differents ambients.
I have prepared the snapshots, and works (testing inside fmod).
My doubt is , how can i call the four events (with only one track for event) in unity for listen. I need to create four eventInstance, one for each event, and start alltogether? or there are some way to make it?