How to detatch Listener from Camera in UE4

Can anyone walk me through this or point me towards a resource? I need to place the FMOD audio listener at a fixed point on a map.

Can this be done via Studio and UE4 blueprints or will I need my programmer to sort this out?

At the moment the listener settings are set by our integration using the local players settings. (see UpdateViewportPosition in FMODStudioModule)
We realize this is not ideal and have added a task to our tracker to improve this (eg. make it a listener component).

In the meantime, if you need the listener moved you may have to edit FMODStudioModule to use another class/object for the listener settings.

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