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How do I get the value of the length of an event asset from within the UE4 Blueprints? I can see that the value is being saved when I doubleclick the event asset file in the UE4 content browser, it shows a table of values which includes the length of the asset in milliseconds. I’m unable to find any way to retrieve this value from within a Blueprint. Thanks!

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At the moment it doesn’t look like you can get the event length, we will add this to the next release at the end of December.

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