Answered
0
0

Playsound is ok,but how to output a .wav file?

  • You must to post comments
Best Answer
0
0

Depending on what you want to do, it could be as easy as using the output mode FMOD_OUTPUTTYPE_WAVWRITER, or you could make your own DSP to manually output data to a file.

https://fmod.com/resources/documentation-api?page=content/generated/FMOD_OUTPUTTYPE.html

  • Tony

    Thanks for your reply!

    Now I have successfully outputed a .wav file,but I failed to convert the .wav file to a .amr file.

    Any solution to this issue?

    Thanks in advance.

  • Cameron Baron

    You would need to use a library or program to do convert the file, as FMOD does not do this.

  • Tony

    I tried to use opencore-amr to do this,but failed.When the program ran into “SkipToPCMAudioData(fpwave)” ,it looped at

    while(!bDataBlock)
    {
    fread(&chunk, 1, sizeof(XCHUNKHEADER), fpwave);
    if ( !memcmp(chunk.chChunkID, “data”, 4) )
    {
    bDataBlock = 1;
    break;
    }

    fseek(fpwave, chunk.nChunkSize, SEEK_CUR);
    }

    and never break. Any solutions?
    Thanks.

  • Tony

    I found out that the fmt Subchunk1Size of the outputed .wav file is 40 ,it should be 16 or 18, I think this is reason for the question mentioned above , maybe there is something wrong in the .wav file or I outputed the wav file in a wrong way?Yet,the .wav file can play properly and I can hear the sound.

    What’s the reason for this?Any ideas? Thanks.

  • Cameron Baron

    The subChunkSize will be the size of WAVE_FORMATEXTENSIBLE, which has a size of 40, although this should not be an issue as you are able to use the size to determine the position of the next chunk.

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.