Answered
0
0

Hi All,

I’m trying to create a music game on the vive that uses loops set to 140. then the player uses gestures to create a melody over the top.

At the moment I’ve divided the scale into separate events that are linked to the Y axis and trigger like a stepped theremin.
My question is how do i quantise these triggered notes to the tempo of the loop. If they are all set to be quantised to an 8th note in Fmod, will unity recognise that? or would i have to get unity to be the ‘global clock’

Thanks for your time all!

ed

  • You must to post comments
Best Answer
1
0

Using timeline callbacks you can fire of events at your will. Eg. if the eighth bar is hit.
This then relies on having the events setup with a tempo marker in FMOD Studio.

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.