Fmod parameter is very useful for dynamic audio changes.
We can design veriable sound according to many game condition changes.

Today, I just thought that
Why can I use only float format parameters?

There are so many cases that Byte or integer is more adequate to design parameter than float.
Of course I can convert a byte variable to float and set parameter that float value.
But if fmod studio can set byte parameter I just link that byte value to fmod byte paramter.

Additionally, if fmod studio can use structures that very same with those of inteal, unity or other game engines?

What do you think of it?

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Good Answer

At the time of writing (September 2016), FMOD Studio only supports floating point format parameters.

That being said, we do intend to support other formats in future. This feature hasn’t yet been scheduled for development, but it is in our feature/improvement tracker, and should therefore be discussed and potentially scheduled at our next quarterly roadmap meeting.

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