I’m having a few issues with Fmod Studio Banks for the Xbox One and PS4 platforms, while using Unity 5.
I’ve been going through the UE4 integration documentation and I’m finding things to be quite straight-forward with that engine, but I’m finding it hard to replicate that in Unity. When I select “Import Banks” from the drop-down FMOD menu in Unity, only the Mac/Pc/Linux banks are imported to the “Streaming Assets” folder. How can I also import the XBox and PS4 banks which I’ve built in Fmod Studio?
By the way, I have already imported the “PS4” and “XBoxOne” folders to the “Plugins” folder, in Unity.
After you switch the platform in unity, selecting “Refresh Event List” in the FMOD menu will import the new platforms banks into the “Streaming Assets” folder.
I had same problem and now it’s working!
But I don’t understand one thing: if the UnityPlatformName is a Unity Standard, and so are the FMOD platform-related subdir names, why didn’t you include this txt file into plugin package??