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Hello fellow FMODers,

Does anyone know what the best practice is, if I want to have both Stereo and 5.1 Surround in-game?

1, It should be possible to switch ingame (in the options menu) between Stereo and 5.1 Surround

2, How should I setup my FMOD Authoring Session (Stereo or 5.1 Surround) in the preferences?

3, Is there anything else which has to taken in consideration when implementing via code (and in the defaultengine config)?

Any help would be highly appreciated (or a hint where to find more information)!
Many thanks,
Ulrich

  • Ulrich Gollick
    I also just saw that post the the new version seems to have a bug with the orientation: I do have exactly the same issue. With the new version everything seems to have a completely wrong 3D setup
  • Geoff Carlton
    Hi Ulrich, do you mean that 1.06.02 is broken or are you talking about 1.06.03? If you mean 1.06.03 still has the orientation bug then I'll have to re-investigate.
  • Ulrich Gollick
    Thanks Geoff for your answer, but it seems to still have the same issue. All orientations are unfortunaly wrong, it seems that the events are coming from the wrong directions.
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The recommended approach is to set up Studio to be authored in 5.1 and make sure that the UE4 plugin is also set to 5.1. FMOD will automatically downmix to the correct channel format at runtime, so if the user has a stereo set up, then FMOD will output stereo.

You shouldn’t need to set up anything in particular, it should just work.

  • Ulrich Gollick
    Awesome, thanks Geoff. I implemented again the old working Version (before 1.06.02) at it then was perfectly working! The only thing that you have to change in UE4 is the parameter "OutputFormat=Stereo" or "OutputFormat=Surround_5_1" in the "default.ini".
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