I’m a musician trying to set up FMOD and Unity for the first time for a project. I’ve found a whole lot of tutorials that all say that after I set up the Unity integration, I will see an FMOD menu. I’ve tried with the assets of my current project and with demo assets from the Unity store, and I’ve yet to get this to work. I got to Assets > Import Package > Custom Package, and select the FMOD integration package I’ve downloaded. I then tell it to import all, and it runs. When it’s done there are no obvious errors, but I don’t see anything about FMOD anywhere. No FMOD menu at all.
Any suggestions would be greatly appreciated.
EDIT: I discovered that if I start a new empty project and import the FMOD integration before any other assets, it seems to work normally. However, I can’t seem to find a way to get the FMOD integration imported and working in an existing Unity project.
Is there a way to make this work without starting the project over again?
EDIT 2: A few days later, I reopened the same project, and the FMOD menu is gone again in Unity. If I try to re-import, Unity says that all the assets are already loaded. I’m completely stumped here. Any help?
Can you try the following steps:
- close Unity
- manually delete the ‘Plugins’ folder
- Open Unity project
- re-import FMOD
If that still doesn’t fix it, check the Unity log files for any information.
Thank you for the suggestions. When I try to re-import, a bunch of assets are grayed out. Even when I click “All”, they aren’t checked, and I can’t check any of the child folders/assets.
There are a bunch of errors in the log file that look like this, among others:
error CS2001: Source file `Assets/Plugins/FMOD/BankRefAttribute.cs' could not be found
Here’s a Pastebin of the whole log: https://pastebin.com/hEgpsZak
I would imagine that would be before you re-import the Integration because further down you can see it updating all the FMOD assets/scripts.
Does it still not work?
Correct. There’s still no FMOD in the menu bar, so I can’t link an FMOD project or place any sound sources.
I don’t seem to be able to reproduce the issue here.
Are you able to share a project with us that we can test?
Otherwise if you can send us the log files:
– Editor.log (in the Unity AppData folder)
Where can I find these files? I don’t see any files with those names. I’ve looked in
~/Library/Application Support/FMOD Studio
The fmod.log and fmod_editor.log should be in your project directory, next to the Assets folder.
The Editor.log can be found in: ~/Library/Logs/Unity/
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