Did anybody write a module in C++ for Godot that interfaces with the FMOD [or FMOD Studio] C++ API ?
Writing a module seems quite straightforward (see Godot doc here : http://docs.godotengine.org/en/3.0/development/cpp/custom_modules_in_cpp.html ) but I am not a decent developer.
Thanks for your answers.
I’ve been hoping for this too, I was thinking of doing it myself but need to focus on the main project to get money coming in. I want to be able to play MOD music from my games.
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