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Hi
when im in the game (iphone) everything is ok and fmod events are playing good, but when i summon Control Center to changing something like screen brightness or … and come back to game, events will stop playing .

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Can you verify you have set up the handling for interruptions based on the information in the documentation?

  • Amirhussein Seyghalkar

    Oh, I didn’t setup, but i will. Thank you . By the way my project is based on blueprint, and im not so good in c++ , can you please tell me how to use that code for interruptions in my project ?

  • Mathew Block

    Unfortunately I’m not familiar with the UE4 callback system, it’s possible they wrap the interruption callbacks allowing you to call System::mixerSuspend and System::mixerResume directly. Otherwise you’ll need to register the native callbacks yourself in code like the docs describe.

  • Mathew Block

    I’ve been informed we have already exposed MixerSuspend and MixerResume to Blueprints, so it should be possible to hook them up to UE4 events without code.

  • Amirhussein Seyghalkar

    Oh, thank you so much,

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