We have an event instance that is a looping sound. After some time, the sound disappears, even though it has volume and is enabled. Setting the event priority to high didn’t help. I’m not 100% sure, but it feels like the sound disappears when there are multiple other sounds played in a short period of time. Does the buffer get overflown or something? How could I find the reason for this? I’ve tried using the debug overlay, but there are no significant spikes in CPU use or channel amount when this happens.
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